About Alterations
Alterations is one of the first-party titles on GameStrategists, a personal site where the games, guides and tools are all made by one person. Everything is free; the ads on the page cover the domain and hosting.
What it is
A dress-up game. You work in an alteration shop on the fourth floor of a department store that closed years ago, in 1998, dressing different people against twelve written orders. Each order carries three checkable hard requirements, several measurement axes with target ranges, and three preferences the client only states in her tone of voice. The scores are weighted arithmetic over six numbers per garment — not random.
Why it is built this way
Most dress-up games give you a score without telling you where it came from. This one does the opposite: you see the ranges first, then the account. The verdict lays out each axis, what you scored and which pieces pushed it off, but it never names an intended outfit — what is judged is a range, and several outfits can earn an S on the same order.
The form is wood and has no face. The clothes are the subject, which is how an alteration room should see it.
Under the hood
It runs in the browser: Vue 3 and Canvas 2D, with no other runtime dependency. Every fabric, cut, print and the form itself are drawn as paths, so they stay sharp up to 1.5x zoom; there is not a single raster illustration. Sound is synthesised live with WebAudio. Progress is written to this browser only.
No accounts, no cross-device sync, no data sold. See the privacy note for details.